Tuesday, February 21, 2012

What? This isn't difficult enough for you?

After hearing about Demon's Souls from CadDad, plus having read a number of reviews, I was rather interested when I'd heard that they were releasing a sequel that was going multi-platform. Last month, I finally picked up Dark Souls. The first character I made was a pyromancer, a bit of a melee fighter with some magic mixed in. Getting the hang for the controls wasn't much of an issue as the intro tutorial preps you well, and I was moving through it pretty smoothly. Once I got out of the Asylum and into the game proper, this is where I started to encounter problems.

First off, I'd taken a month off between game sessions, so I had to recall the controls. It took a bit to remember them, but it was eventually done without too much hassle. Secondly, there's an NPC that's in the area you start the new area. He provides some good info, but after I talked to him, a message popped up on the ground. Reading the message, it stated "Attack him!" Forgetting one of the unique items from Demon's Souls where other players could leave messages in your world, I believed it was a necessary step.

At least fifteen deaths later, I realized that my attacking this NPC wasn't necessary and that my poor pyromancer would be forever stuck in this cycle of death and resurrection. My new thief is faring much better. I look forward to how much more difficult this game is going to get, especially since I've realized that it's not a good idea to kill those characters that actually take the time to talk to you. Unless they attack first, of course.